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Work
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Mirages of Winter (iOs, Android, 2020)
Mirari Games
I worked on this immersive adventure point ‘n’ click for mobile
platforms as a junior sound designer. In association with the
lead sound designer, the creative director and the programmers,
I recorded, designed and integrated sound assets in Unity and
worked on the global sound architecture and gameplay.
Inside (Sound Re-design)
This is my own re-sound of the beginning of Playdead's Inside.
All sounds designed in Ableton Live 9 Suite and mixed in Pro
Tools 10.
Prey(Sound Re-design)
This is my own re-sound of the 2017 first-person shooter Prey’s
trailer. All sounds designed in Ableton Live 9 Suite and mixed in
Pro Tools 10.